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PostSubject: Devil May Cry 4   Mon Jan 11, 2010 1:33 pm

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Devil May Cry 4
is an action game that was published and developed by Capcom in 2008 for the Xbox 360, PlayStation 3 and Windows platforms. The game is the fourth installment to the Devil May Cry series.
In the game, the player controls both Nero and Dante, and fights enemies in close combat using firearms, swords, and other weapons. The characters Lady and Trish
from previous games in the series make appearances, along with new
characters Nero, Kyrie, Credo, Gloria, and Agnus. The game is set after
"Devil May Cry 3: Dante's Awakening" and Devil May Cry, but before Devil May Cry 2.
The game received generally favorable reviews, receiving an average 82% over three consoles from Metacritic (84% on both the Xbox 360 and Playstation 3, and 78% on the PC). GameSpy gave it 4 stars out of 5, stating that "DMC4 succeeds on many levels because it fuses fan service with entertaining gameplay", finding that "visually, DMC4 is a dynamo."



Gameplay in Devil May Cry 4 is similar to previous games in
the series. The player must fight through levels called "missions",
occasionally solving puzzles or gathering items. Performance in a
mission is graded from D being the bottom grade through C, B, A, and S
being the highest grade. Grades are based on items used, Red Orbs
gathered, time taken, and the amount of Style Points accumulated. Each
Style Point grade has its own tag-word. The stylish grade shows up on
the side of the screen and starts at "Deadly"(D); progresses through
"Carnage"(C), "Brutal"(B), and "Atomic"(A); then, progresses through
one last bar of grade containing the phrases "Smokin'"(S), "Smokin'
Style"(SS), and lastly "Smokin' Sick Style"(SSS). Stylish combat is the
main focus of the game, which is conveyed through unbroken combos of
varied attacks while avoiding damage. The player must avoid enemy
attacks to continue performing combos, often by memorizing attack
The Devil Trigger is a super state that enables the player to become
more powerful adding a slow but steady health regeneration, with
increased damage done. Devil Trigger can be activated by pressing the
button to trigger it when the minimum amount on the gauge is filled or
when the player is near death during combat, and also through items
called Devil Stars.

Some changes introduced into Devil May Cry 4 are the presence
of two playable characters, Dante and Nero, and a slight modification
to the shop system. A new currency, Proud Souls, is used to buy new
abilities while Red Orbs are used to buy items. Proud Souls are
rewarded at the end of missions and the amount varies depending on how
well the player performed. Cost of abilities also increase with the
purchase of other abilities, though all abilities can be sold back for
the original price.
The player plays as Nero throughout most of the game. He starts and
ends the game with his Red Queen sword, Blue Rose revolver, and the
powers of his Devil Bringer (his demonic right arm). The Red Queen
features an Exceed Gauge that can be charged up, allowing for
subsequent attacks that are more powerful than regular slashes, until
the gauge empties. The Exceed Gauge can also be filled by pressing the
rev button at the peak of each slash, which allows for more powerful
combos capable of breaking the opponent's guard. Nero also has the
powers of his Devil Bringer, and can use it to pull himself towards
enemies or vice-versa. The Devil Bringer may also be used for
context-sensitive throw attacks, leading to high damage and various
effects depending on the enemy. Nero's Devil Bringer also gains new
abilities during the course of the game, such as being able to detect
secret missions or caches of Red Orbs. Nero eventually gains the
ability to use Devil Trigger after getting Yamato, which increases his
Devil Bringer's power, thus changing his Devil Bringer attacks into
more powerful versions with different animations.
The player plays as Dante through seven missions, taking over halfway through the game. His gameplay is similar to that of Devil May Cry 3,
with him having access to multiple melee and ranged weapons which he
gains after boss battles, and being able to cycle through them freely
in combat, being no longer limited to equipping two weapons of each
type as he was in the previous game. Dante also starts with his four
styles (Trickster, Royal Guard, Sword Master, Gunslinger), each of
which grants him different abilities, but he may now switch them at
will with buttons or pads on the PlayStation 3 controller or the Xbox
360 controller, unlike in Devil May Cry 3. He also gains the
Dark Slayer style near the end of his appearance, which only has one
style level and can be accessed by pressing a direction button twice.
Styles do not level up through experience as in the previous game, but
must instead be upgraded in the shop screen in between missions or at
statues. Dante can also enter Devil Trigger; in his Devil Trigger he
gains most of the benefits that Nero's Devil Trigger has, though, as he
does not have the Devil Bringer, he gets animation and property changes
on some of his normal attacks instead.


Devil May Cry 4 opens with Nero, with his arm in a sling,
racing towards the Opera House where a ceremony celebrating Sparda is
already underway. Kyrie is beginning to open the ceremony with a song
and is disappointed not to find Nero in the audience. She begins her
song nonetheless as Nero encounters several Scarecrow demons on his way
to the Opera House; he dispatches them and arrives at the Opera House
just in time to hear the end of Kyrie’s song. Following this, Kyrie
joins Nero in the audience where Nero has left her a present on her
seat. As she sits, Sanctus, The High Priest of the Order begins a
sermon about having faith in their god, Sparda. Bored, Nero attempts to
leave when his arm begins to glow ominously. At this moment, Dante
bursts through the ceiling and assassinates Sanctus. The cathedral
guards then proceed to attack Dante who defeats them all with ease.
In the chaos, Credo, Captain of the Holy Knights and brother to
Kyrie rushes her out and promises to return with help, as Nero races to
fend Dante off. Eventually, Dante gains the upperhand and uses his
Stinger attack, which Nero blocks with his arm. Unleashing its demonic
power, Nero uses his arm to defeat Dante by impaling him with his own
sword. Unfazed, Dante is impressed by Nero's abilities and pulls
himself from his sword. Motioning to the Holy Knights he killed, Dante
reveals that they were demons; but as for Nero's arm he says, "I
suspect you carry something different than the others." Before Nero can
question him further, Dante leaves just before the reinforcements
arrive, and stating to Nero that "business beckons".
Nero is charged with capturing Dante and bringing him back to the
Order to answer for his crimes by Credo, as Kyrie recovers Nero's
present in the rubble; a necklace which she wears. As Nero, Credo and
Kyrie leave the Opera House a demonic horde begins to lay waste to the
city. Credo takes Kyrie away as Nero begins to slay the demons, and
Credo warns Nero to be careful. Beginning his search for Dante, he is
led to Fortuna Castle where he meets Gloria, a new member to the Order.
Nero fights his way into the depths of Fortuna Castle. On the way, a
cut scene reveals that Sanctus has been infused with the soul of a
demon to be revived. Agnus, the stuttering scientist and mastermind of
the Orders demonic power manipulation, is also introduced.
Finally, Nero battles his way through Fortuna Castle where he
stumbles upon Agnus's underground research facility. Here, it is
revealed that Agnus has been using the shattered remains of Vergil's
katana, Yamato, and its demonic power to create portals to the demon
world all over the city; all in an attempt to harness demonic energy
for The Order. In a surprise attack, Nero is wounded by Agnus whereupon
Nero calls to Vergil's broken katana,
Yamato, which responds to Nero's cry and mends itself before spinning
willingly into his hand. Nero fends off Agnus' demonic knights with the
aid of Yamato, and now an intimidating spectral blue demonic aura
hovers around him before he collapses in exhaustion. Agnus flees back
to Sanctus and informs him of Nero’s new-found power. In a meeting with
Sanctus, now regenerated, he realizes the threat Nero represents to
their plans and sends Credo to take care of him, while Gloria takes
over Nero’s pursuit of Dante.
Nero, spurred on by his desire for the truth encounters Credo who
has been infused with demonic power. Transforming into a demon, Credo
thinks himself an angel, "the next step in evolution." Dismayed at
Credo's betrayal, Nero defeats him whereupon Kyrie appears finding Nero
standing over her defeated brother. Agnus, takes advantage of the
situation and kidnaps Kyrie after convincing her that Nero is a demon.
Distraught with how his sister was used, Credo apologizes to Nero,
promising to return once he has investigated Sanctus's true intentions.
Nero continues on his journey, now to save Kyrie from Sanctus, and
once more meets Dante. With his quest to capture him long since
forgotten; he wishes to simply pass Dante. However, Dante wants Yamato
returned to him stating that it simply has too much power to be trusted
with anyone. A fight ensues where Dante is victorious; however, he
reveals that it was a test to make sure that he could trust Nero with
it for the time being. They trade names and form a steady alliance as
Nero continues forward. Suddenly, Gloria appears before Dante as Nero
leaves; however, it is revealed that she is actually Dante's partner,
Trish. Thus, it is revealed that Dante has had Trish snooping as Gloria
for the entire game. She questions whether Dante should allow Nero to
keep Yamato and Dante reassures her.
Finally Nero finds Sanctus with an enormous statue, in Sparda's
image, which he calls the Savior. Sanctus reveals that only Yamato and
the sword Sparda, along with Sparda's blood can awaken the Savior and
unleash hell. They battle and Sanctus uses Kyrie as a human shield to
distract Nero and capture him. Suddenly, Credo, having abandoned his
faith, returns and attempts to rescue the two. Unfortunately Credo is
defeated by Sanctus who using Yamato, subsequently stabs Nero.
Revealing that Nero is a descendant of Sparda's blood The Savior
awakens and Nero is absorbed within it. Dante and Trish appear, unable
to stop the proceedings, as they promise Credo in his final moments to
save Kyrie and Nero.
Agnus, under the city, opens the hellgate with Yamato, which
releases countless demons upon the city. Using The Savior to defeat the
oncoming demons, Sanctus enacts his ultimate plan by putting the city
through hell and then acting as their "Savior" Sparda, in order to
raise the people's faith and worship. Dante, making his way through
Fortuna, succeeds in destroying all the hell gates and kills Agnus,
sealing the final hell gate. Finally taking on The Savior, Dante takes
Yamato and drives it through the Savior's chest, where Nero reclaims it
inside. Facing Sanctus, Nero sees Sanctus's twisted interpretation of
Sparda's will and defeats him, freeing Kyrie in the process. In the
aftermath, Nero returns Sparda to Dante when The Savior awakens, having
absorbed Sanctus. Destroying this final demon, Nero makes peace with
his arm and sees Dante off.
Having already returned Sparda, Nero attempts to give Yamato back,
but Dante, instead, entrusts Yamato with Nero saying that since Yamato
means so much to him, "That's the only kind of gift worth giving."
Dante leaves and Nero and Kyrie reconcile in the ruins of Fortuna.
Stating that he is the most human person she has ever known, despite
his demonic heritage, they are about to kiss when they are interrupted
by scarecrow demons. Nero readily goes to face them off.
Meanwhile, Lady returns to the Devil May Cry office where she had
formerly hired Dante to go to Fortuna. Having completed the job, Lady
offers a menial reward citing that Dante and Trish's presence escalated
the simple job she had asked into the situation it became. As Trish and
Lady argue over the reward money, they drag Dante into the argument
while he reads a magazine. Unenthusiatically, Dante accepts the small
reward as a phone call interrupts Lady exiting the shop. Trish answers
and reveals that the caller is offering a job, which Dante happily
accepts. As Dante suits up, Lady excitedly asks Dante if she can come
along, to which Dante laughs and says, "Do what you want, but don't
expect to get paid!" As the trio bursts through the door, Dante, Lady,
and Trish all pose as Dante says, "Come on babes, Let's Rock!" and
fires repeatedly at the screen.

Development and production

On September 6, 2006, Japanese video game magazine Famitsu reported that the past games' main character, Dante, will not be the protagonist in Devil May Cry 4. Instead, a new character named Nero, voiced and motion captured by Johnny Yong Bosch, will take the lead. Nero resembles both Dante and his twin brother, Vergil, and is part of the Order of the Sword, a group of warriors who worship Sparda.
Nero's attire consists of blue jeans, a long blue coat, and a red vest with a hood. He wields a revolver named Blue Rose, which has a distinctive under-and-over double barrel, and a decorated single-edged sword called the Red Queen.
Nero views Dante as the antagonist, after witnessing the devil hunter
first killing the Order's leader, Sanctus, and then murdering members
of the Order.Gameplay videos and screens reveal Dante to be an enemy boss in the game.
Nero's right arm resembles a demon's arm, and glows supernaturally;
it is also the source of his "Devil Bringer" power. Nero has his own
"Devil Trigger" transformation, consisting of a demonic spirit hovering
above him.Capcom promotional videos revealed that the spirit mimics Nero's
actions and that the Devil Bringer moves change depending on whether or
not the Devil Trigger is active.
Dante, the franchise's protagonist, is also playable, and has been updated with the core animations from his appearance in Devil May Cry 3: Dante's Awakening,
as well as that game's four basic fighting styles of Trickster, Royal
Guard, Gunslinger, and Swordmaster, which can be switched at will. Game Informer reported that he was both an unlockable and playable character, playing an integral part of the game's storyline.Capcom promotional videos revealed that, like Nero and the first Devil May Cry, the properties of his moves change if the Devil Trigger is activated.
Out of the 20 missions available, Dante is playable in seven of them.
Returning weapons in his arsenal include the Rebellion sword, the Ebony
and Ivory handguns, and the Coyote-A shotgun, but he will be able to
acquire new Devil Arms after defeating enemy bosses.
Unlike Dante's progress in Devil May Cry 3, Nero was designed
to become stronger by upgrading his Devil Bringer ability instead of
receiving new weapons after defeating boss characters. During
development, the production team noted several aspects of the game,
including that Nero would be one of two main characters and that Dante
was not going to be the only character from previous entries in the
series to appear. Unlike Devil May Cry 3, the game's difficulty would be the same in both the Japanese and European versions as in the one released in North America.
The company presented the game's first demo at an event titled
"Capcom's Gamer's Day", where Kobayashi highlighted several of the
games features. With the team focused in completing the game, a new demo was not produced in time for the 2007 E3 Media and Business Summit.

Next-generation elements

Itsuno said in the Famitsu article that the visuals attempt
to deliver a satisfying feel of being in the air, and that the actions
of Nero's Devil Bringer could not be done on contemporary generation
consoles, but they could be done on the PlayStation 3;
however, the game has since been released on the Xbox 360, and a PC
version was released in July, 2008. Gameplay visuals, shown at the 2006
Tokyo Game Show, demonstrate this game mechanic. Kobayashi stated in a Game Informer interview that the Xbox 360 and PlayStation 3 versions would be identical, although he did not comment on the PC version. In a Eurogamer interview, Kobayashi confirmed that the PC version "would be great, because the same team is working on both".

Cross-platform move

On March 19, 2007, Capcom announced the game would not be a
PlayStation 3 exclusive; it would also be released for the Xbox 360 and
the PC. In a thread questioning the move on the official Capcom message
board, the company's senior director of strategic planning and
research, Christian Svensson, responded by saying that they were moved
by people's strong feelings about the decision, but that it was the
best decision for the company and consumers. Kobayashi stated that Devil May Cry 4 will have no major graphical differences between the Xbox 360 and Playstation 3 versions. He also claimed that the contents will be identical, except that "the feel of the controller" may cause a slight difference.
The PlayStation 3 version requires the user to install 5GB of game
data, taking 20 minutes, which shortens the length of the loading
screens throughout the game. A slide show is shown during the
installation process, which introduces characters from previous games
in the series.Release

The first teaser trailer was shown at 2005, depicting Dante traveling through a snow-covered environment, and quickly performing some fast, stylish moves. A more substantial trailer was released at that year's Tokyo Game Show, with a more rugged and older Dante in a city-like setting.
Both teasers show very little detail of the game itself. At the 2006
Tokyo Game Show, a more complete trailer debuted, along with a playable
demo, featuring the character Nero.
Images from the March 2007 issue of Famitsu
show Dante as a playable character. A short trailer was released later,
displaying the character in gameplay. While Nero is the game's main
character, Dante is the supporting character, playable during the
second half of the game until the final boss. A trailer shown at the 2007 Tokyo Game Show revealed the return of Lady and Trish.
A fourth trailer, released on December 17, 2007, revealed more
gameplay and story detail, as well as information on new songs for the
game, including a new version of "Lock and Load", Dante's theme music
from the first Devil May Cry, with new lyrics written and performed by Shawn "Shootie HG" McPherson, the lyricist and lead vocalist on the soundtrack of Devil May Cry 3: Dante's Awakening. Released with the Japanese version of the game is Japanese rock band, L'Arc-en-Ciel, and their new single, "Drink It Down", which is used as the Japanese opening for the game.

Collector's Edition

A collector's edition of the game was released at the same time as
the regular version. The American version includes a DVD of four
episodes of the English dub of the anime, while the European and Australian versions only include a signed artbook named "Art of the Devil".[25][26][27] It features a bonus disc containing the making of Devil May Cry 4, and an additional disc of the first four episodes of Devil May Cry: The Animated Series.
A very small number of Collector's Edition packages were signed by the
game's producer, Hiroyuki Kobayashi, on the back of the metal tin on
Dante's left shoulder. This number has been reported to be as low as
only 100 signed copies of the Collector's Edition for each console,
making for a total of 200 signed copies. Both versions were packaged in
a Steel book case.[29]

PC version

revealed that the PC version would have exclusive features, including
more modes and visual customization. Turbo Mode is featured, giving the
game a slightly faster speed, and a new difficulty called Legendary
Dark Knight Mode is implemented. The PC version also has both DirectX 9
and DirectX 10 mode. It is labeled Games for Windows and runs on both Windows XP and Vista.(also works on Windows 7). It assumes a Gamepad is present and only
uses the mouse in the menus, providing virtually the same user
interface as the console versions.Some Wallpapers :




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